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Contemporary Art Gallery


Bit Generation 2000 "TV GAMES"

October 28 (Sat.),2000,to January 28 (Sun.),2001

Contemporary Art Gallery, Art Tower Mito photo: Kozo Takayama

Videogames, or "TV games" in Japanese, represent a new form of expression made possible by digital technologies. Although the videogame was born in America, Japan is now the world's leading producer, exporting a product that influences such fields as music and fashion. Talented young Japanese are attracted to the videogame industry, and for the past several years, they have made remarkable achievements in this visual representation, supported by the development of computers.

The exhibition probes into videogames from the perspective that they are not merely for games for children, but are one of the few cultural fields where Japan is the world leader, in view of the fact that it is a new way of expression reflecting the mood of the times.

The theme, "What are Videogames?" is explored from various angles; their past and future, game hardware and software, and their influences on other areas. Richly detailed explanation panels as well as game machines are presented at the exhibition.



Contemporary Art Gallery, Art Tower Mito


October 28 (Sat.),2000,to January 28 (Sun.),2001

Closing dates

Mondays (Tuesdays if Monday is a national holiday)

Opening hours

9:30 a.m. - 6:30 p.m. (no admittance after 6:00 p.m.)


Adult ¥800, Advanced purchase and Group discount(more than 20 people) ¥600, Admission Free: Child aged under 15/Senior Citizen over 65/Disabled pass holder and an attendant each/One year pass holders

Organized by

Contemporary Art Center, Art Tower Mito/ The Yomiuri Shimbun

Collaborated with

Kobe Fashion Museum, TV Game Museum

Special Cooperation

Kouichi Sugiyama, Hiroshi Masuyama, Hisakazu Hirabayashi

Supported by

Computer Entertainment Software Association

Sponsored by

Toyota Motor Corporation

In cooperation with

Eidos Interactive KK, ASCII Corporation, ATLUS Co., Ltd., ENIX Corporation, CAPCOM CO., LTD., Kyoto Research Park Corp., Creatures inc., GameStudio inc., GAME FREAK inc., Konami Co., Ltd., Shogakukan Production co., ltd., Square Co., Ltd., Sega Enterprises, Ltd., Sony Communication Network Corp., Sony Computer Entertainment Inc., Taito Corporation, D3D co., ltd., Dreams Ltd., Namco Ltd., Nintendo Co., Ltd., PetWORKs co., ltd., Furifuri co., frognation. com, Pokemon Center Inc., Bomber Express co., ltd., Marigul Management inc., Media Factory, inc., RandnetDD Co.,Ltd., SOUM Corporation

Curated by

Kunio Hamada (Kobe Fashion Museum), Toru MoMo (Kobe Fashion Museum), Toshihiro Asai (Curator, Contemporary Art Center, ATM)


TEL 029-227-8120
Contemporary Art Center


1. Opening Talk

Two creators of "Pokemon" and "PostPet" will talk about the games they are now involved in designing, including the future of games what they are going to do. It will be a historic session.
Date: October 28 (Sat), 2000
Venue: Workshop room, Contemporary Art Gallery, ATM
Time: 2:00 - 3:30 p.m.
Panelists: Tsunekazu Ishihara, Kazuhiko Hachiya
Presider: Hiroshi Masuyama

2. Talk Events

1) "On media art"
Can media art make a breakthrough to create a new way of expression?
Date: December 17 (Sun), 2000
Venue: Workshop room, Contemporary Art Gallery, ATM
Time: 2:00 - 3:30 p.m.
Panelists: Keiji Nakamura, Hisashi Muroi

2) "On TV game music"
Kouichi Sugiyama, famous for writing the music of "Dragon Quest," and Hisakazu Hirabayashi, a leading game analyst, will give a talk session.
Date: January 20 (Sat), 2001
Venue: Workshop room, Contemporary Art Gallery, ATM
Time: 2:00 - 3:30 p.m.
Panelists: Kouichi Sugiyama, Hisakazu Hirabayashi

3. Grinder-Man "Computer Family"

Dates: October 28, 2000 - January 28, 2001
Venue: Gallery 9, Contemporary Art Gallery
In cooperation with: Tsukuba Museum of Art, Ibaraki

4. Bit Generators

Dates: January 4 - 28, 2001
Venue: Gallery 9, Contemporary Art Gallery
Artists: AGES 5+, Furifuri Co., GHS WEB GRAPHICA, IMAI TOONS, LEVEL 1, Tsuyoshi Kusano, Quentaro Fujimoto, STEREOTYPE PRODUKTS, TGB DESIGN, Toshiyuki Aoyama